Cal and the members of House Tepes have spent their time since the last book training Cal's magic and trying to gather intel and figure out where Cooper is and how they're going to stop the Children of Enoch. When a gathering of the vampire house elders brings them to Paris, Cal really hopes to find Cooper but also finds himself embroiled even deeper in battles against powerful supernatural...
Due to the events of the last book, Cal is headed to Omsk to meet with Cooper, but a snowstorm causes him to get stuck in Moscow where he finds himself in the middle of yet another supernatural mess. He teams up with Lucian and Foley to take down a new group of baddies, hopefully before they can wreak havoc on the...
Vince is done waiting around for the fae god Abarta to make his next move and wreak more havoc on what little is left of the post-apoc world. Abarta is planning his next move, vampires have invaded the city, and Vince is determined to put the puzzle pieces together and put his own plans into action before it's too...
When Cal's team gets put on a murder investigation, Cal is happy to finally be working on a case that doesn't involve the safety of the entire city being at stake, but the case quickly goes south when they discover the culprit is a magic practitioner serial killer and an Eververse monster. More secrets are revealed as the murderer attempts to close in on his next victim, and Cal will have tough...
Finally finished with rehab for his injuries, Cal is spending his first night back home in months, but he's interrupted by a severely injured vampire showing up at his door. Thanks to Lucian, Cal gets mixed up in the middle of vampire politics and will have to spend the next 24 hours trying to keep the vampire in his care safe, trying to outrun those who are after them, and trying to save the...
With the appearance of zombies in Kinsale, Vince already has his hands full, but Abarta is working on another plan that could destroy the world, and it's up to Vince to stop him---again. Vince, Saoirse, Odette, and Vince's old fae friend Rian must venture back into another realm, but things turn out a lot more complicated than they...
People have been mysteriously disappearing from Kinsale for weeks, and when they start showing up as angry ghosts, Vince takes action to figure out what's going on. With a team of cops and one magic practitioner, half-fae Vince sets out on a dangerous rescue mission into the faerie realm to save the rest of the missing victims and thwart another plan that will have disastrous effects for humans...
Half-fae Vincent makes a living in the post-apocalyptic world by venturing out of the fae-protected safe zones to retrieve lost objects, but when a young man comes to him for help finding a family heirloom that was sold at a black market auction, Vince ends up in over his head. The object is more than what it seems, and it's up to Vince and his old partner from his days as a cop to save the...
When people start rapidly falling ill, Cal and the DSI agents fear some sort of contagion---until a wizard contracts it, causing him to attack a bunch of people in a rage before dropping dead, and Cal can see with his magic-sensing ability that it's actually a curse. When the body count of magic practitioners, including minor practitioners, starts rising, it's up to the DSI to figure out who...
When a convention center is blown up with magic and a mysterious, riddle-filled letter appears in Riker's office, Cal and his team are assigned to figure out who's responsible for the attack and where the next one will be in two days time. But between possible vampire involvement, the werewolves seeming to know more than they're letting on, the instability of the ICM now that they have no leader,...