Rushing back to his Aunt Sue in Oklahoma to see what's wrong, Adam discovers more magic and mystery, including, once again, the warlock he's been trailing. Trying to repair relationships, his mom and brother follow after to help. Meanwhile, Vic, also wanting to be there for Adam, hitches a ride with Argent and gets waylaid by elf...
Adam can see the spirit realm, but his brother and mother can't, so they sent him to a psychiatric facility as a teen, and it has nearly ruined his relationship with them. But when his brother contacts him for help, Adam goes. He ends up in over his head trying to take down a nasty spirit, but he also finds romance with someone he meets and maybe even a new connection with his...
Reed should be safe after everything that happened in the last book, but he keeps thinking he sees Phil Rice around town, and his paranoia and anxiety are getting worse. Meanwhile, Mazarin can't seem to fit in with humans or with the other sentient AI she meets. And both of them struggle with confusing feelings and navigating romantic...
It's 2065, and when beta versions of the AI in people's heads start turning hostile and people with them start dying and disappearing, Reed will have to decide what to do with his, who seems to have developed feelings for him. In the meantime, he meets his dream guy and starts embracing the Art Deco counterculture he's always...
Cal and the members of House Tepes have spent their time since the last book training Cal's magic and trying to gather intel and figure out where Cooper is and how they're going to stop the Children of Enoch. When a gathering of the vampire house elders brings them to Paris, Cal really hopes to find Cooper but also finds himself embroiled even deeper in battles against powerful supernatural...
Due to the events of the last book, Cal is headed to Omsk to meet with Cooper, but a snowstorm causes him to get stuck in Moscow where he finds himself in the middle of yet another supernatural mess. He teams up with Lucian and Foley to take down a new group of baddies, hopefully before they can wreak havoc on the...
When Cal's team gets put on a murder investigation, Cal is happy to finally be working on a case that doesn't involve the safety of the entire city being at stake, but the case quickly goes south when they discover the culprit is a magic practitioner serial killer and an Eververse monster. More secrets are revealed as the murderer attempts to close in on his next victim, and Cal will have tough...
Finally finished with rehab for his injuries, Cal is spending his first night back home in months, but he's interrupted by a severely injured vampire showing up at his door. Thanks to Lucian, Cal gets mixed up in the middle of vampire politics and will have to spend the next 24 hours trying to keep the vampire in his care safe, trying to outrun those who are after them, and trying to save the...
When people start rapidly falling ill, Cal and the DSI agents fear some sort of contagion---until a wizard contracts it, causing him to attack a bunch of people in a rage before dropping dead, and Cal can see with his magic-sensing ability that it's actually a curse. When the body count of magic practitioners, including minor practitioners, starts rising, it's up to the DSI to figure out who...
When a convention center is blown up with magic and a mysterious, riddle-filled letter appears in Riker's office, Cal and his team are assigned to figure out who's responsible for the attack and where the next one will be in two days time. But between possible vampire involvement, the werewolves seeming to know more than they're letting on, the instability of the ICM now that they have no leader,...