✨ One of my faves! ✨
Overland is a challenging and poignant post-apocalyptic turn-based strategy/puzzle game in which you travel across the wastelands of the country picking up passengers, finding supplies, filling your car up with gas, petting dogs, killing deadly creatures, and trying to survive.

Official Description:
Take care of a group of travelers on a post-apocalyptic road-trip across the United States in this turn-based survival game. Fight scary creatures, rescue stranded survivors, and scavenge for supplies like fuel, first aid kits, and weapons. Decide where to go next, whether it’s upgrading this wrecked car, or rescuing that dog. Just remember, there are consequences for every action. Get ready for close calls, dramatic escapes, hard choices, arguing about whether or not that dog gets rescued, and the end of the world.
Features:
– Always keep fuel in the tank. Stay away from the creatures. Be careful. Be quiet.
– Loud sounds attract trouble, and there’s no way you can fight them all. Grab as much gas as you can, rescue that trapped stranger, and get back in the car before it’s too late.
– Travel West, through grasslands, over mountains, across deserts, and to even stranger places. Every level, roadmap, and character is randomly generated, so each trip is new.
– Equip dozens of items, including medkits, shields, axes, potted plants, scavenged armor, and luggage racks.
– Twitch integration lets your viewers join in on your journey, allowing for interactive map voting and swapping out the game’s random characters for your audience, with their chat being translated into in-game dialog.
– A completely new end of the world from Finji (Canabalt, Night in the Woods).
More Info:
You can get more info and download the game here on Steam or here on itch.io!
Long Review:
I got this game as part of the itch.io Racial Justice bundle, and I’m so glad I did. I might never have heard of it if not for that, and that would’ve been a shame because this is now one of my all-time favorite games, and the more I played it, the more I found to love!

Puzzles/Strategy Gameplay:
This is a post-apocalyptic turn-based strategy/puzzle/survival game. For each “level,” you move around a small grid collecting supplies, rescuing people, clearing the road, repairing/filling/equipping your car, etc., but you can only do so much or move so far in one turn, and then the creatures get their turn to try and kill you. And the further you get, the harder it gets.
There are no instructions, but the more you play, the more you start to understand, like how each creature moves, what items do, etc. Or you can find a guide. Though part of the fun was not knowing all the tricks and having it really be a struggle the first time I played.
Every level is the same type of challenge, but it’s a fun challenge! And the game manages to stay engaging and addictive. It’s a game that will never be exactly the same twice because the element of making decisions about supplies and passengers, the randomized maps, the many locations to choose from, the changing time of day, the randomized strengths of different characters, and the different ways to play creates variability. Achievements also provide great ideas for different challenges or things to try. There’s even a small bit of lore to uncover, and you won’t find it all in one run. So there’s a lot of replay value.

Difficulty is very customizable. (It was only hard mode on release, but options were added later. I recommend hard to start if you do want some challenge. Like I said, the struggle was fun in my first run.) There’s normal, hard, and expert mode, plus further options for each. Most allow you to restart levels if you mess up. There’s also tourist mode, if you just want to see stuff stress-free without fighting creatures. You can also make your own adjustments. If it’s too easy, try playing with a smaller group, or go for some achievements that make the game harder, like completing the game without killing anything, or playing in a timed mode. If it’s too hard, check out some guides and tips.
The game auto saves, which means you can’t save, try out a location, then go back and try out a different location. If you make a bad map choice, you’re out of luck. If you just want to see other locations, you have to play again. Part of me finds that frustrating, but part of me appreciates it. It adds a lot of risk, gravity, and tension to the decisions you make about where to go. It makes the game feel more real and dangerous, which is fitting for the post-apoc theme.

Characters & Story:
It does not have an actual story or characters, but every playthrough becomes a story, and it sort of has however much depth you give it. Sometimes you have to make hard decisions. Are you willing to steal to get what you need to survive? How about to murder? Are you willing to leave someone behind, or purposely sacrifice them, if it means getting the rest of your group out alive? What do you do if you come across multiple survivors who need rescuing, but you only have space for one in your car?
I also love reading the two-sentence mini bios for characters. (I call them characters, they’re just randomized people you move around the grid.) I can’t tell you how times I’ve started a new game, quit, new game, etc. just to see more bios. Sometimes they’re silly. Sometimes they’re poignant. That’s kind of how the whole game is. Silly yet poignant. It makes you laugh but also makes you think. Sometimes it makes you sad. I came across one character who was looking for her kid. One who had been living in his car. Some miss things from their old life. Some like the way things are now. There’s even diversity! None of it has any effect, but I still dig it. I’ve come across disabilities mentioned in bios (prosthetic leg, asthma, losing sight in one eye). Characters have mentioned partners of the same gender. There are POC and elderly characters (that last one is a bit of an assumption since I’m pretty much basing it on white hair). For a game that’s not character-based, the devs managed to make me care about these little people a heck of a lot.
There’s also a bit of lore and interesting weirdness to uncover if you hit up the landmarks and scenic overlooks, which you need in-game maps (found on the ground, already equipped, or at trading posts) to get to.

The ending was fitting and very in-keeping with the silly yet poignant vibe. It made me feel things, and I wasn’t expecting it to. I loved that the developers gave players a quiet moment to reflect like that.
Also, there are dogs! And they have the cutest names! And you can pet them! And bring them with you! And they can wear backpacks and hats! (There’s even an all dogs mode, and yes the dogs can drive.) In my first playthrough, I used one of mine to steal supplies from traders for me since he could move farther in one turn and I could keep the car running for our quick getaway, and it always gave me a good laugh to frantically shout-whisper, “Get in the car, Prinkles!” at my computer as though it were happening in real time and I were really there. It also cracks me up that when you “inspect” items as a dog, they’re described from the dog’s POV. It’s useless when you actually want to know what an item does, but funny enough that I wasn’t even mad. And I love it when they carry knives around in their mouths. Warning, dogs can get killed, but just keep them safe and you’re good!

Everything Else:
The graphics are interesting and beautiful, both the gameplay grids and the little cut scenes. I also appreciate the attention to detail, like how the characters wrap their arms around their bodies and shiver when standing around in the cold settings. How the time of day shifts with each stop. How there’s weather, like snow and rain.
The music is great, sometimes tense, sometimes eerie, and really adds to the mood of the game. The radio plays music too, and especially when you use it at a rest stop, it is such a vibe.

I don’t know how long my first run took me because I didn’t get this on a platform that keeps track, but it had to be at least ten hours. And I’ve played for many more since then (I’m thinking at least 25 hours total). I initially got it in a bundle but have now paid $6.99 on sale on Steam. (It deserves full price, but I have limited money right now.)
There is just so much interesting stuff in this game, with the opportunity to choose how you want to play and what kind of people you want your team to be. Overland combines humor, poignancy, and fun, challenging gameplay in the perfect way, not to mention the beautiful graphics, moody music, and attention to detail. This is going down as one of my favorite games, and I absolutely recommend it!

How could I not with such good doggos? 😉
Short Review:
– Fun, challenging gameplay
– Variation and choices = never the same twice
– Silly and poignant
– Doggos that can wear hats and backpacks
– Beautiful art style
– Little details, like weather and time of day
– Overall just fantastic!
Accessibility:
(May not include everything)
– No blind / screen reader accessibility features.
– UI scale adjustment
– Mouse required, keyboard not required, don’t know about controller
– Keyboard shortcuts not changeable
– Difficulty options, including “tourist mode” in which you can just visit locations without danger
Miscellaneous:
Just some pretty screenshots from @OverlandGame because I love it ❤️ pic.twitter.com/6ILQkstEHt
— Kit (Metaphors and Moonlight) (@KitTheNameless) September 8, 2020
The thing about Overland is, the game's a lot easier if you're a terrible person and murder everyone! So I do s/times if I'm just trying to get an achievement. But it's not easy emotionally, even in a game, to murder innocents. I'm not feeling great about it either, Werner ?? pic.twitter.com/ZlURa5qz53
— Kit (Metaphors and Moonlight) (@KitTheNameless) October 18, 2020
I didn't know you could make the camera rotate like this, it happened when I pressed my keyboard shortcut to record my screen, and I just accidentally made the video so much better. Here's 1 min and 41 secs of pure vibes. pic.twitter.com/UuhyCklhiZ
— Kit (Metaphors and Moonlight) (@KitTheNameless) January 20, 2021
I love the casual inclusivity ? I know I've been obsessing about @OverlandGame for months now, and I'm not sorry. I love everything about this game, and I so very highly recommend it! pic.twitter.com/4gNWW1PUs9
— Kit (Metaphors and Moonlight) (@KitTheNameless) November 9, 2020
I’ve tweeted a lot about this game, so if you want to see more about the game and my thoughts and feels while playing, you can find most of my Overland tweets here!




This sounds great. I haven’t heard of it but I love post apoc, obviously, and the look of the game is pretty neat. I love the sound of the bios. I can see obsessively reading those too! And the moral choices. I think that’s what I love so much about games like this- how they make you think…
And doggos! Bonus!!
I gotta get this.
You should try it! It’s so great! I didn’t expect it to make me think or feel or get so attached to the little characters when I started. Let me know if you try it and like it!
“and it always gave me a good laugh to frantically shout-whisper, “Get in the car, Prinkles!” at my computer as though it were happening in real time and I were really there.”
😂
Sure games have come a long way lately, what with the casual diversity and the moral choices and all the little touches.
I’m glad someone appreciates my humor, haha.
I know, right?! You know I’m all about that disability rep, so I was so excited to see that since it’s almost always forgotten when it comes to discussions or representations of diversity!
My daughter who is 29 has played games on the Playstation and other devices which I cannot for the life of me remember what they are called. I haven’t played any games on these devices since they first came out a long time ago. I remember going to the arcade playing Pac Man. lol I feel so old.
I play everything on the computer! I was never big into consoles. I don’t think I’ve really been to game arcades, only the more modern ticket winning kinds, but the Pac Man ones sound like they’d have been fun!
Games are tricky for me because I’m not big on building a world (like Sims or Animal Crossing) or doing mundane things like getting gas but I do like puzzles and especially petting dogs lol
Karen @ For What It’s Worth
I mean, you do have to get gas in this game lol. But it’s about solving the puzzle of how to get to the gas, get it back to your car, fill the car, and escape without anyone getting killed. So idk, maybe you’d like it!
I actually really love the design! It’s…cute? in a way lol
It is! It’s funny because I wasn’t super into the art style at first and then it really grew on me, and I love it now.